Pathfinder: On Golarion's Roads

Recent Announcements

  • Second Session: Magnimar, or The Training Montage The second session summary is up, and the game was a blast. We did a little role playing ad a little character generation work, adding the players' first PC level ...
    Posted Apr 11, 2011 7:58 AM by Aaron Sherman
  • First Session: Across the Threshold! Today, we had our first session. The party was comprised of four characters: Steve, Jefferson, Dee and Bella. They were sucked into an invisible portal in the parking lot of ...
    Posted Mar 13, 2011 8:02 PM by Aaron Sherman
  • Invitation to the game I'm going to set an actual date (no, not that date, the game!): Every second Sunday, starting 2/13/2011. You will be asked to show up at our ...
    Posted Nov 27, 2010 11:21 AM by Aaron Sherman
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The Pathfinder system is what we'll be using for a game run by Aaron. This is a d20 system which is broadly referred to by fans as "D&D 3.75" because of its improvements over the base d20 SRD system. The game will be set in the Inner Sea region of Golarion, the world in the default Pathfinder campaign setting.

The game is going to feature something between The Wizard of Oz and On the Road over which the primary plot will be laid.

The campaign's players guide (including licensing terms for Pathfinder Community Use materials):


In order to use that guide, you will need the rules and setting information which can be found throughout the following resources (note: you only really need the Core Rules book or Pathfinder SRD to get started, but these resources 
are here for your ongoing reference).

Sources

In general, the game is open to any of the core Pathfinder books and most of the satellite material. For specifics on free and commercial sources, see On Golarion's Roads: Sources and character sheets.

About Pathfinder

Pathfinder was created when Wizards of the Coast (publisher of the original d20 system that Pathfinder is based on, as well as Dungeons & Dragons, which used to be based on this system) yanked the licensing rights for Paizo, Inc. to continue publishing Dragon and Dungeon magazines. Instead of quietly fading away, Paizo used their network of great gaming authors, editors and other industry folk to create a line of adventures called Pathfinder. At first, Pathfinder was just their Adventure Path series, based on the Wizards of the Coast Dungeons & Dragons system, but with its ongoing success, they started publishing more and more supplemental material until it made sense for them to publish their own d20-compatible game from scratch. Today, Pathfinder is the fastest growing tabletop roleplaying system in the world. Their sales are tied with that of Dungeons & Dragons 4th edition and they swept the ENnies, a gaming industry awards event, for 2010.

Pathfinder seems poised to replace Dungeons & Dragons as the primary fantasy roleplaying system, which can only mean one thing: some giant gaming company must be about to buy Paizo and ruin their business model... ;-)

If you're coming from 3.5 D&D, you might be wondering what's different in Pathfinder. Simple answer: lots! You can't just take your 3.5 character and us it in Pathfinder. At the very least, you need to calculate 2 new stats, merge a bunch of skills, deal with changes to many feats and so on. Here are some helpful guides:
  • The official 3.5 Conversion Guide for Pathfinder is available as a free PDF download. I present this, here, as a resource for players who want to know what changed. Please understand that I won't be accepting characters in the game that are conversions of 3.5 characters... they will have to be written up from scratch using Pathfinder sources.
  • There's a 3.5 / Pathfinder Handbook thread on Giants in the Playground that really does a great job, though it's a bit munchkiny and focused on class nerfs/buffs.